THE QUEST FOR THE TIME BIRD MANUAL TYPED IN BY BILBO BAGGINS/SOMETIME SOFTWARE 1989 NOTE*...I WAITED AND WAITED FOR THIS DOC TO SHOW UP ON SOMEONES DOCS DISC.BUT IT NEVER CAME...SO I HAVE DONE IT MYSELF...I HOPE ITS OF USE TO SOMEONE..... INTRODUCTION BASED ON THE GRAPHIC NOVEL OF THE SAME NAME T.Q.F.T.T.B. IS A MARVELLOUS SAGA WHOSE PRINCIPAL INGREDIENTS ARE ACTION,DANGER,SUSPENSE,FANTASY AND MAGIC. IN AN UNKNOWN WORLD,AT A TIME WHEN WIZARDS CAST THEIR MAGIC SPELLS,YOU PLAY A SERIES OF ROLES: ROXANNA: DAUGHTER OF MARA THE WITCH (AND PERHAPS OF BRAGON THE KNIGHT). HER MOTHER HAS GIVEN HER THE TASK OF COMPLETING THE QUEST.HER WEAPON IS A SCORCHING WHIP,WOVEN FROM THE HIDE OF A BORAK SLAIN BY BRAGON. BRAGON THE KNIGHT: THIS MOST VALAROUS AND EXPERIENCED OF ALL KNIGHTS HAS BEEN LIVING QUIETLY ON HIS ESTATE FOR MANY YEARS.ONLY THE ARRIVAL OF ROXANNA AND AN INTEREST IN THE QUEST CAN PERSUADE HIM TO RETURN TO A LIFE OF DANGER AND MORTAL COMBAT.WITH HIM GOES HIS TRUSTY WAR-AXE,THE REAPER. ROXANNA AND BRAGON WILL BECOME ACQUAINTED WITH BULROG AND THE UNKNOWN KNIGHT.THEY MAY VERY WELL ACCOMPANY YOU IF YOU WISH. IN THE FARM-HOUSE,MARA EXPLAINS YOUR TASK TO YOU.LISTEN WELL,FOR EACH DETAIL HAS ITS IMPORTANCE. 9 DAYS REMAIN FOR YOU TO COMPLETE THE QUEST. THE GAME SYSTEM. T.Q.F.T.T.B. IS PLAYED USING THE MOUSE BY CLICKING ON PICTURES,TEXT AND ICONS. CONVENTIONS: THE CURSOR IS A SMALL SYMBOL ON THE SCREEN.YOU MOVE IT ROUND THE SCREEN BY MOVING YOUR MOUSE. CLICKING MEANS PLACING THE CURSOR ON THE PICTURE,TEXT OR ICON OF YOUR CHOICE AND PRESSING THE LEFT MOUSE-BUTTON.BY PRESSING THE RIGHT MOUSE- BUTTON YOU GET SOME INFORMATION. IN T.Q.F.T.T.B. THE CURSOR CAN HAVE DIFFERENT ASPECTS: MOST OF THE TIME,THE CURSOR IS REPRESENTED BY ROXANNAS FURRY (A LITTLE ANIMAL WITH A LONG TAIL). SOMETIMES THE CURSOR TRANSFORMS ITSELF INTO 4 ARROWS.THIS MEANS THAT BY CLICKING ON THIS SPOT YOU ACCEDE TO ANOTHER PICTURE.FINALLY,IN ORDER TO CONFIRM CERTAIN ACTIONS (THAT YOU GET WITH THE ICONS),THE CURSOR WILL TAKE THE SHAPE OF THE CORRESPONDING ICON. THE MAP OF THE WORLD OF AKBAR. USE THIS MAP TO CHOOSE THE AREA (THE LAND OR KINGDOM) WHERE YOU WISH TO SEND THE GROUP OF CHARACTERS.EACH TIME YOU LEAVE A LAND,YOU WILL BE INVITED TO CHOOSE A NEW DESTINATION. PLACE THE CURSOR SO THAT THE NARRATORS STICK POINTS TO THE DESIRED LAND CLICK ONCE (LEFT MOUSE BUTTON),AND THE GROUP SETS OFF.EVERY TERRITORY CROSSED IS ANNOUNCED IN THE WINDOW AT THE TOP OF THE MAP.THEN PROCEED THE SAME WAY AGAIN TO ARRIVE AT THE CITY SYMBOLIZED BY A WHITE CIRCLE. TO ENTER THE CITY MOVE YOUR GROUP AND THE STICK ONTO THE WHITE CIRCLE THEN PRESS THE LEFT MOUSE BUTTON.YOU CAN ONLY ACCEDE TO TERRITORIES WHOSE NAME FIGURES ON THE MAP.(IN THE PROGRAM THE NAMES ARE IN ENGLISH) NO MANS LAND WHEN THE GROUP MOVES FROM ONE PLACE TO ANOTHER,IT CROSSES TERRITORIES (NO MANS LAND) WHERE IT MAY MEET OTHER LIVING BEINGS WITH WHOM YOU CAN COMMUNICATE.TO ACT,CLICK WITH THE LEFT MOUSE BUTTON ON THE HERO OF YOUR CHOICE.THE HERO GOES TOWARDS THE CHARACTER.THEN THE ACTION ICONS (SEE EXPLANATION BELOW) WILL BE AT YOUR DISPOSAL.CHOOSE AN ACTION,THEN CLICK ON THE CHARACTER.WHILST MEETING A CHARACTER YOU ARE NOT ABLE TO RETURN TO THE NARRATOR MODE. THE LANDS 1.SCREEN DESCRIPTION. EACH LAND IS A TERRITORY THAT MAY BE EXPLORED BY THE GROUP DURING THE QUEST.ON THE SCREEN,YOU WILL SEE A LARGE BACKGROUND PICTURE.SMALLER PICTURES,ICONS AND TEXT WILL BE SUPERIMPOSED ON THIS BACKGROUND.IF ONLY THE BACKGROUND PICTURE APPEARS,YOUR GROUP IS SYMBOLIZED BY A CIRCLE. CLICK ON THE LEFT MOUSE-BUTTON ON THE PLACE,WHERE YOU WANT YOUR HEROES TO GO. A/THE BACKGROUND PICTURE. IN THIS PICTURE,YOU WILL SOMETIMES SEE PEOPLE OR ANIMALS THAT YOU CAN COMMUNICATE WITH OR ACT UPON IN OTHER WAYS.YOU CAN SEARCH THROUGH THE PICTURE TO DISCOVER A CERTAIN NUMBER OF OBJECTS.TO DO THIS,POSITION THE CURSOR ON THE SPOT YOU WANT TO SEARCH THROUGH AND PRESS THE LEFT MOUSE- BUTTON.IF AN OBJECT APPEARS,IT WILL JOIN THE OTHER OBJECTS THAT YOU POSSESS ALREADY. B/ILLUSTRATIONS THESE VIGNETTES ARE SUPERIMPOSED ON THE BACKGROUND WHENEVER AN EVENT TAKES PLACE.THESE ILLUSTRATIONS CAN REPRESENT ONE OR SEVERAL PEOPLE AND ANIMALS THAT YOU CAN TALK TO OR OTHERWISE ACT UPON.YOU CAN SEARCH THE ILLUSTRATION FOR OBJECTS. C/TEXTS YOU WILL OFTEN SEE A TEXT WINDOW.ITS FUNCTION IS TO TELL YOU WHAT IS HAPPENING AND ASKS YOU WHAT YOU WOULD LIKE TO DO NEXT (BACKGROUND IS COLOUR BLUE).TO ANSWER,YOU MUST CHOOSE ONE OF THE SENTENCES WHICH WILL TURN WHITE WHEN THE CURSOR IS POSITIONED ON THEM.FROM TIME TO TIME A CHARACTER FROM THE STORY WILL SPEAK.HIS OR HER HEAD WILL APPEAR IN THE TEXT WINDOW.(BACKGROUND COLOUR IS ORANGE). D/THE GROUP TO MAKE THE "GROUP" WINDOW APPEAR,PRESS THE RIGHT MOUSE-BUTTON.USE THIS WINDOW TO SELECT ONE OF THE CHARACTERS PRESENT.WHEN THE GROUP IS COMPLETE,YOU WILL SEE THE 4 CHARACTERS IN THIS WINDOW.IF ONE OF THE CHARACTERS DOESNT APPEAR IN THE WINDOW,THAT MEANS HE OR SHE HAS GONE,OR IS DEAD. E/THE ICONS THEY SYMBOLIZE THE DIFFERENT ACTIONS YOU MAY CHOOSE. LIPS/MOUTH...............SPEAK HEART....................CHARM CLENCHED FIST............ATTACK BOTTLE...................FOOD DISC.....................LOAD/SAVE CURRENT GAME F/INFORMATION WINDOW TO GET INFORMATION ABOUT INDIVIDUALS IN THE GROUP,THIS IS WHAT YOU DO. MOVE THE CURSOR ONTO THE CHARACTER IN THE GROUP WINDOW,THEN CLICK THE RIGHT MOUSE BUTTON.AN INFORMATION WINDOW WILL BE DISPLAYED,TELLING YOU ABOUT THE CHARACTER.IF THE GROUP HAS COLLECTED A NUMBER OF OBJECTS DURING ITS TRAVELS,THOSE OBJECTS WILL ALSO APPEAR IN THE INFORMATION WINDOW.THEIR NAMES WILL APPEAR WHEN YOU PLACE THE CURSOR ON THEM. 2 ACTIONS. A/MOVEMENTS OF THE GROUP IN A TERRITORY WHEN YOU HAVE ARRIVED IN A TERRITORY,YOU CAN INDICATE TO A GROUP WHERE TO GO TO (IN THE BACKGROUND PICTURE).JUST MOVE THE FURRY CURSOR AND CLICK ON THE DESTINATION SPOT. SPEAK CHARM ATTACK HERE IS THE WAY TO USE THESE THREE ACTIONS: CLICK ON THE CHARACTER WHO IS TO ACT (IN THE GROUP WINDOW OR IN AN ILLUSTRATION). CLICK ON THE ACTION ICON OF YOUR CHOICE CLICK ON THE CHARACTER YOU WISH TO ACT UPON (IN THE BACKGROUND PICTURE OR IN AN ILLUSTRATION). FOOD CLICK ON THE CHARACTER WHO IS TO ACT (IN THE GROUP WINDOW OR IN AN ILLUSTRATION). CLICK ON THE FEED ICON. THE INFORMATION WINDOW WILL DISPLAY;CLICK ON THE DESIRED FOOD. B/GIVE AN OBJECT PLACE THE CURSOR ON A CHARACTER (IN THE GROUP WINDOW OR IN AN ILLUSTRATION). CLICK THE LEFT MOUSE-BUTTON. CLICK ON THE OBJECT IN THE INFORMATION WINDOW. CLICK ON THE CHARACTER WHO IS TO RECIEVE THE OBJECT,IN THE BACKGROUND PICTURE OR IN AN ILLUSTRATION. 3.SAVING YOUR GAME AND LOADING A PREVIOUSLY SAVED GAME DISC YOU DONT HAVE TO START AT THE BEGINNING OF THE ADVENTURE EVERY TIME YOU WANT TO PLAY T.Q.F.T.T.B.YOU CAN SAVE A GAME YOUVE STARTED AND LOAD THAT SAME GAME THE NEXT TIME YOU PLAY,SO YOU CAN PICK UP FROM WHERE YOU LEFT OFF. SAVING THE CURRENT GAME: MAKE SURE YOU HAVE A CLEAN FORMATTED DISC,WHICH WELL CALL THE "SAVE DISC". CLICK ON THE DISC ICON. FOLLOW SCREEN INSTRUCTIONS. LOADING A SAVED GAME: HAVE YOUR "SAVE" DISC READY. CLICK ON THE DISC ICON. FOLLOW SCREEN INSTRUCTIONS. HOW TO SUCCEED IN THE QUEST. IT IS NOT AN UNCOMMON SIGHT TO FIND AN ADVENTURE-GAME PLAYER SAT IN FRONT OF THEIR SCREEN HOPELESSLY STUCK!.BUT WHY?.SEVERAL FACTORS CONTRIBUTE TO THIS UNHAPPY STATE OF AFFAIRS.SOMETIMES THE SITUATION REQUIRES A WEIRD IF NOT DOWNRIGHT ILLOGICAL SOLUTION,OTHERS MUST BE PLAYED BY TYPING IN ORDERS,AND MOST OF THEM FEATURE A BEWILDERING ARRAY OF ICONS.THE END RESULT IS THAT MANY PLAYERS GIVE UP AND GRAB THEIR JOYSTICKS FOR A QUICK "BLAST EM UP" ACTION GAME,JUST TO WORK OFF SOME OF THE FRUSTRATION!. INFROGRAMES HAS DESIGNED THIS QUEST FOR ALL THOSE PEOPLE WHO WANT TO "PLAY".WHETHER YOU ARE NEW TO ADVENTURE-GAMING,OR A HARDENED VETERAN THIS GAME WAS MADE SPECIALLY FOR YOU.YOU WILL FIND THAT IT ADAPTS PERFECTLY TO YOUR STYLE OF PLAY.IF YOU LIKE A "FREINDLY" LEVEL OF DIFFICULTY THEN NO PROBLEM.LOOKING FOR A TOUGH CHALLENGE THEN YOU GOT IT!.YOU CHOOSE AND ENJOY. THE BEGINNER: YOU CAN WANDER FROM ONE MODULE TO ANOTHER,ADMIRING THE BEAUTIFUL SCENERY,SOAKING UP THE ATMOSPHERE AND GETTING TO KNOW THE VARIOUS CHARACTERS.TAKE TIME TO TRY OUT THE VARIOUS OPTIONS.YOU WILL SOON NOTICE THE DIFFERENCE BETWEEN THE MARCHES (LANDS) OF THE WORLD OF AKBAR.GRADUALLY AS TIME PASSES (AND WE WISH YOU MANY HOURS OF ENCHANTMENT IN THE QUEST) YOU WILL GATHER THE ELEMENTS "MARA" NEEDS FOR HER INCANTATION.OUR ADVICE TO BEGINNERS IS TO AVOID GOING DIRECTLY TO THE GAPING LANDS OR THE SAND LIPS.THE THOUSAND GREENS IS A GOOD PLACE TO START. THE EXPERIENCED PLAYER: ANYWHERE IS A GOOD PLACE TO BEGIN.YOU WILL SOON DISCOVER THAT WHILE THE GAMES HEROES CAN DO THE SAME THINGS,ITS ADVISABLE TO CHOOSE THE MOST APPROPRIATE CHARACTER FOR A GIVEN SITUATION. FOR EXAMPLE: THE UNKNOWN KNIGHT IS NOT THE BEST CHOICE WHEN IT COMES TO BATTLING THE MIGHTY ENEMIES AND FEARSOME MONSTERS!.BRAGON SHOULD BE EXPECTED TO TAKE CARE OF EVERY DANGER,LOSING HIM RECKLESSLY COULD COMPLICATE MATTERS CONSIDERABLY!.ROXANNA SHOULD BE KEPT CLEAR OF UTTERLY DESPERATE SITUATIONS,OTHERWISE HER MOTHER "MARA" WILL REACT STRONGLY. HAVING MASTERED THE MOST JUDICIOUS USE OF YOUR HEROES,YOU WILL BEGIN TO GATHER THE VARIOUS ELEMENTS REQUIRED BY MARA.HOWEVER THERE IS ONE MORE OBSTACLE FACING YOU!.TIME!.REMEMBER 9 DAYS IS ALL YOU HAVE TO SUCCEED IN YOUR QUEST. THE EXPERT: DONT FORGET THAT TIME IS LIMITED.HOW FAST CAN YOU FINISH THE QUEST?. WHY NOT TRY PLAYING WITH JUST 3 HEROES,THEN 2?.AND FINALLY CAN YOU MANAGE THE QUEST ON YOUR OWN?. EACH PLAYER WILL DISCOVER THAT MANY SOLUTIONS ARE POSSIBLE.REMEMBER THAT PLAYING A SECOND TIME WITH EXACTLY THE SAME SET OF ACTIONS,WILL NOT NECESSARILY LEAD TO SUCCESS!.AKBAR IS A LIVING WORLD WHERE THE SAME ACTIONS DO NOT ALWAYS HAVE THE SAME RESULTS!.YOU WILL FIND OUT!. FOR THE FIRST EVER IN THE HISTORY OF COMPUTER GAMES INFOGRAMES GIVES YOU,THE LESS EXPERIENCED PLAYERS,THE SOLUTION TO ONE OF THE MARCHES.SOME CLUES ARE ALSO GIVEN FOR A SECOND MARCH.YOU ARE FREE TO READ THE FOLLOWING PASSAGE OR SKIP IT,AS YOU LIKE.PERHAPS YOU WOULD LIKE TO TRY BY YOURSELF FIRST?. SOLUTION FOR THE MARCH OF A THOUSAND GREENS: THIS IS THE DOMAIN OF THE WIZARD-PRINCE BODIAS.AS YOU WILL SOON DISCOVER IT IS THE "PARADISE" OF THE WORLD OF AKBAR.IT IS FAMED FOR THE BEAUTY OF ITS COUNTRYSIDE.THE GOOD PEOPLE OF THIS MARCH LIVE IN HARMONY WITH NATURE,ESPECIALLY THE MAGNIFICENT FOREST.THEIR WAYS ARE PEACEFUL AND THEY WILL NEVER ATTACK OUR HEROES UNDER ANY CIRCUMSTANCES A GUIDE FOR THE PLAYER: DO NOT ATTACK THE GENTLE FOLK OF THE GREEN MARCH,OTHERWISE THEY WILL HIDE FROM YOU FOR AS LONG AS YOU REMAIN IN THEIR DOMAIN.YOU WILL,IN THAT CASE ,ONLY BE ABLE TO MEET THE OLD ONES OF THE WOODS.DO NOT ATTACK THEM EITHER.TALK TO THEM TO FIND OUT ABOUT THE VARIOUS INHABITANTS OF AKBAR. SHOULD THE UNKNOWN KNIGHT OR ROXANNA CHARM ANYONE OF THE OPPOSITE SEX THEY WILL QUIT THE QUEST.THE LURE OF BLISSFUL LOVE IN THIS GREEN PARADISE IS IRRESISTIBLE.THESE 2 HEROES CAN ALL TOO EASILY FALL UNDER THE AMOROUS SPELL AND BECOME UNAVAILABLE FOR THE REST OF THE QUEST. BRAGON WILL ALSO LEAVE THE GROUP FOR A CERTAIN PERIOD,IF HE CHARMS ANY "ONDINES".IN THAT EVENT ,THE OTHERS WILL HAVE TO STAY WHERE THEY ARE AND AWAIT HIS RETURN.IF YOU LEAVE WITHOUT HIM,THEN BRAGON WILL BE ABANDONED IN THE THOUSAND GREENS AND WILL BE LOST TO THE GROUP FOR THE REST OF THE QUEST. IF YOU SPEAK WITH THE INHABITANTS,THEY WILL OFFER YOU REST OR REFRESH MENT.IF YOU CHOOSE TO REST,THEN YOUR HEROES WILL BE ABSENT THEMSELVES FOR A SHORT WHILE.DO NOT FORGET,THOUGH,THAT TIME MOVES ON EVEN WHEN YOUR HEROES TAKE A BREAK!. WHEN YOU MEET BODIAS,AVOID ATTACKING HIM.IF YOU ATTACK HIM HE WILL DIE.AND THE FOREST,IN PERFECT SYMBIOSIS WITH THE WIZARD-PRINCE WILL ALSO PERISH.THE MARCH OF A THOUSAND GREENS WILL BURN AND YOU WILL MEET NOBODY AT ALL!. ROXANNA MUST NOT CHARM BODIAS,MORE THAN ONCE OR HE WILL BELIEVE SHE IS HIS DAUGHTER AND ESCAPE WITH HER,LEAVING THE GROUP WITHOUT HER PRECIOUS PRESENCE. HOW TO FIND BODIAS: YOU ARRIVE IN THIS MARCH BY THE SHORE.CLICK ON THE FOREST TO ENTER THE REALM OF A THOUSAND DREAMS. YOU WILL THEN FIND YOURSELF ON THE MAP OF THE MARCH.CLICK ON THE LEFT SIDE OF THE SCREEN.TWO INHABITANTS WILL BE DISPLAYED.CHOOSE THE ONLY AVAILABLE PATH. FOLLOWING PICTURE: YOU WILL FIND TWO INHABITANTS AND AN OLD ONE OF THE WOODS.GO RIGHT. NEXT PICTURE: ONE WAY ONLY.THERE IS AN OLD ONE OF THE WOODS. NEXT PICTURE: YOU WILL FIND TWO ONDINES.GO AS FAR RIGHT AS YOU CAN. NEXT PICTURE: ONE WAY ONLY.THERE ARE TWO ONDINES. NEXT PICTURE: THERE IS AN OLD ONE HERE.GO LEFT. NEXT PICTURE: THERE IS ONE WAY ONLY,OVER THE HUT. NEXT PICTURE: YOU MEET TWO INHABITANTS.GO RIGHT. NEXT PICTURE: THERE IS A HUT HERE.ONE WAY ONLY. NEXT PICTURE: CLICK ON THE LEFT OF THE VIGNETTE AND THE OLD ONE. YOU WILL THEN FIND YOURSELF IN A PICTURE WHERE YOU CAN SEE A CHILD. CLICK ON THE FOOT OF THE TREE TO PICK UP A MUSHROOM. THE UNKNOWN KNIGHT OR ROXANNA SHOULD SPEAK TO THE CHILD.OTHERWISE THE CHILD WILL BE FRIGHTENED AND REFUSE TO SAY ANYTHING IMPORTANT. SHOULD ROXANNA OR THE UNKNOWN KNIGHT SPEAK TO HIM,HE WILL REPLY WITH A MULTIPLE CHOICE QUESTION.YOU MUST CHOOSE THE SECOND OPTION:"VERY WELL,WHAT WOULD YOU LIKE?." HE WILL THEN SAY:"THANK YOU FOR THE MUSHROOM.FOLLOW ME". THERE IS ONLY ONE EXIT. AFTER THAT YOU MUST FOLLOW THE CHILDS INSTRUCTIONS VERY CAREFULLY AND YOU WILL FIND BODIAS.WHEN THE CHILD TELLS YOU TO PASS BETWEEN THE TWO TREES,TAKE THE LITTLE EXIT ZONE WELL TO THE LEFT. ONCE BODIAS IS PRESENT,SOMEONE MUST SPEAK TO HIM.BODIAS SHOULD ASK THREE MULTIPLE CHOICE QUESTIONS IN A ROW.CHOOSE IN ORDER,THE FIRST, THEN THE SECOND,AND FINALLY THE SECOND ANSWER AGAIN.THIS WILL CONVINCE BODIAS OF YOUR GOOD FAITH.HE WILL ALSO BELIEVE ROXANNA TO BE HIS DAUGHTER. NEXT CLICK ANYWHERE.YOU WILL RETURN TO THE SHORE WHERE YOU WILL SEE A BALANT IN THE WATER.CLICK ON THE BALANT TO QUIT THE MODULE WITH BODIAS WILLING TO READ THE RUNES IN THE TEMPLE OF OBLIVION.SUCCESS AT THE TEMPLE WILL PROVIDE YOU WITH SOME VERY IMPORTANT INFORMATION:THE LOCATION OF THE TIME BIRD!. HINTS ON THE SAND LIPS: IN ORDER TO FOLLOW THE ADVICE THAT WE ARE ABOUT TO GIVE YOU,YOU MUST FIRST GO TO THE THOUSAND GREENS TO RECRUIT BODIAS.THEN GO DIRECTLY TO THE MARCH OF THE SAND LIPS. YOU ARE ADVISED TO HAVE BOTH BODIAS AND ROXANNA.YOU WILL ARRIVE BY BALANT IN THE CHASM OF THE LIGHTS.YOU MUST CLICK IN THE BOTTOM LEFT HAND CORNER.DO NOT CLICK ANYWHERE ELSE. YOU WILL FIND YOURSELF IN A ROOM IN THE PALACE OF FAUL,WIZARD-PRINCE OF THE SAND LIPS.FAUL WILL BE PRESENT WITH TWO OF HIS ADVISORS.MANY ACTIONS ARE NOW AVAILABLE,BUT YOU SHOULD SPEAK TO HIM ONCE.IN ANSWER TO HIS QUESTION,CHOOSE THE FIRST ACTION,WHICH IS TO SPIN A GRIPPING YARN.HE WILL INDICATE HIS SATISFACTION.CLICK ON THE RIGHT-HAND DOOR AND YOU WILL BE OUTSIDE THE CITY,ON YOUR WAY TO THE CITY OF OBLIVION CLICK ON THE TEMPLE,BOTTOM-LEFT,AND YOUR GROUP WILL MOVE TO THE TEMPLE ENTRANCE. GO STRAIGHT AHEAD. YOU WILL FIND YOURSELF IN A CORRIDOR WITH A STAIRCASE AHEAD AND A STELE (A BLOCK OF STONE) TO THE RIGHT.CLICK LEFT. NOW YOU ARE IN A NARROW CORRIDOR.CLICK AT ITS FAR END. YOU ARE NOW IN A CORRIDOR.CLICK RIGHT.(ABOVE THE STELE,NOT FAR RIGHT) ONCE AGAIN,A NARROW CORRIDOR.CLICK AT THE FAR END. ANOTHER CORRIDOR.CLICK ON THE FAR END,TO THE RIGHT,IN THE YELLOW ZONE. (WARNING,THERE ARE TWO PASSAGES NEAR TOGETHER). IN THE NEXT CORRIDOR,CLICK AT THE BOTTOM. CLICK ON THE LEFT IN THE NEW PICTURE.IN THE CORRIDOR ROXANNA,WILL CALL FOR HER FURRY,AND THEN QUIT THE GROUP. BRAGON MUST NOW TALK TO HIMSELF.CHOOSE THE SECOND OPTION OF THE MULTIPLE-CHOICE QUESTION."IF ONLY ROXANNA WERE HERE". YOU ARE ONCE AGAIN OUTSIDE WITH ROXANNA.TAKE THE SAME PATH FROM THE BEGINNING,TO MEET UP WITH BRAGON.WHEN ROXANNA AND BRAGON ARE TOGETHER CLICK IN THE BACKGROUND OF THE PICTURE.YOU WILL SEE A FUNERAL CHAMBER, WITH A PYRAMID IN THE DISTANCE.CLICK ON THE PYRAMID.NOW YOU ARE STAND- ING BEFORE IT.RUNES ARE ENGRAVED ON ITS SURFACE.YOU ALSO MEET A CHARACTER YOU PROBABLY KNOW ALREADY. NOW BODIAS MUST BE MADE TO SPEAK BY ONE OF THE HEROES.BODIAS WILL DECIPHER THE RUNES.YOU WILL AUTOMATICALLY QUIT THIS MODULE RUNNING AS FAST AS YOUR LEGS WILL CARRY YOU!. YOU MAY OF COURSE TRY THE VARIOUS PATHS AND OPTIONS AVAILABLE IN THE GAME.TRY SOMETHING DIFFERENT FROM WHAT WE HAVE SUGGESTED.SEE WHAT HAPPENS!.THERE ARE LOTS OF SOLUTIONS LEADING TO EITHER TRIUMPH OR TO DISASTER!. INFOGRAMES WISHES YOU MANY HOURS OF ENJOYMENT!. "BY THE GODS OF GOOD,MAY RAMOR REMAIN IN HIS CONCH!."